Thursday, 2 May 2013

Slender Man

Description
Slender Man is a fictional character which started as an Internet meme and this was created by Victor Surge and on the forums of Something Awful this was in 2009.  This character is portrayed as a thin unnaturally tall man with a featureless face and he wears a black suit. Slender man is described as to stalk people, abduct them and also mentally unstable them and his main targets are children.
Development
Slender Man went viral across the internet, and by doing this it then spawned different works of Fanart also cosplay.  The very first video series which was sown as a post on the Something Awful.  This tells the stores a friend involved in film school who was creating a film called Marble Hornets.  The series was published as found footage style and was shown on YouTube forms an alternate reality game describing the filmers' fictional experiences with the Slender Man. Marble Hornets is now one of the most popular Slender Man creations, with over 250,000 followers around the world, and 55 million views.  Slender man had become that known that in 2011 the creator of the indie Minecraft Markus Persson created a new character within the game called Enderman.  In 2012 slender man was created in to a game and this was called Slender; The Eight Pages and from August 2012 the game had been downloaded over 2 million times.  When the game was created into an iOS app it then became the second most popular app download, the game was released for free online after a $10,000 kickstarter campaign. In 2013, it was announced that Marble Hornets would become a theatrical film.

Mimetic Casual Games

Wii Sports
Golf/Kinect Sports
Guitar Hero
Buzz
"Ligth Gun" games

Wednesday, 1 May 2013

3 GTA 5 trailers


Michael
In the GTA 5 trailer Michael is portrayed as rich, business family man also violence is a part of his life and his family is out of control, he has anger problems it shows when he is playing golf and he messes up his shot he starts slamming the golf club into the ground, it shows him drinking all the time so alcohol seems to play a part in this man’s life, he has been to a psychiatrist and throughout the trailer it shows what happens in his life.

Franklin
The GTA 5 trailer portrays Franklin as a gangster type who loves fast cars and girls it also shows that violence is mainly involved in this characters life and gang warfare plays a big role in Michael’s life also with this trailer the music changes from the first trailer to emphasize the gangster theme to this character.

Trevor
In the GTA 5 trailer Trevor is portrayed as a hill Billy psychopath who is a major drug dealer and again violence is mainly involved in this characters life, e.g. when he hits someone in the head with a baseball bat, the music changes to show a more western style of music this shows the characters background of being a hill Billy, and it shows that this man does not care for his own safety e.g. when he gets in the plane and starts flying it, he doesn't care who he hurts as long as it benefits him.


Monday, 29 April 2013

Mimetic casual Games

  • Wii Sports
  •  Golf/Kinect Sports
  •  Guitar Hero
  • Buzz
  •  "Ligth Gun" games

Monday, 8 April 2013

Tomb Raider


Tomb Raider an action-adventure platform video game. Tomb Raider is the fifth title developed by Crystal Dynamics in the franchise. As the first entry in a new continuity, the game is a reboot that emphasizes the reconstructed origins of the culturally influential lead character Lara Croft. When Rhianna Pratchett was being brought up throughout her childhood she was brought up in a man’s world and because of this she wanted to do the things boys did. This is where Video Games were introduced she liked her video games but her favorite one that caught her eye was Tomb Raider and it was her favorite mainly because she used to play with her farther, her farther Terry Prachett the owner of Discworld, the only problem with Lara Croft in Rhiannas opinion was that she was created to sexualised and that the game was not providing the experience for women gamers. So when she got Lara Croft she was able to tone down the characteristics of Lara and she made her more realistic.

Game play
Tomb Raider uses a hub-and-spoke model due to this it combines the genres action and adventure, so this includes in the game play character progression, upgrades throughout the game it has also included side quests. In the game it is plat forming, exploration and also survival progression. The new Tomb Raider game is presented in a third person perspective, this means that the player can take control of the lead character (Lara Croft), the estimated time of the games campaign will be between 12 and 15 hours. With the main story, players will be given the chance to do different side quests, they can explore the island, they have the chance to revisit places and also challenge different tombs.

Multiplayer
The fourth episode of final stages of the game Tomb Raider, which was shown live on YouTube on the 8th January 2013, announced that the game would contain multiplayer features. The section of the multiplayer was created by Canadian Video game development studio, this studio is already known for creating the game Dues Ex: Human Revolution. The games developers have released information about the game that there will be three types of game for multiplayer, and this will be played in five different maps. Many different features in the single player campaign will include into the multiplayer. In each section of the game, there will be two enemy teams: Four survivors and four scavengers, and their purpose will be to try to eliminate the opposite team or attempt to bring supplies to different points within the map. A feature which is available to the player is that they will be able to set traps or activate special features, according to the map the game is set in.

Animated Model (Lara Croft)
Lara Croft is animated this is created by a compiled performance capture, this technique is used in the previous Tomb Raider: Underworld. This game was created on Crystal Dynamics game engine this is called the Crystal Engine.

Game play Showcases
On 31st May 2012, a brand new game play trailer was released on the Internet; this was showing a more action based game play along with certain elements. The trailer also confirms that there are several different non-playable characters besides Lara on the island; these characters appear in the game in a menacing organisation. On 4th June 2012 at Microsoft E3 press conference a game play presentation was shown which had not been seen before this showed the environmental destruction there is within the game also the mild stealth combat using a bow and arrow and also quick events within the game. In 2012 other game plays were shown: they are game plays that show Lara hunting, exploring the island and killing for the first time. They were shown all together in a half-hour length game play without commentary at Euro Gamer Expo at London September 2012. On 8 December 2012, a new trailer was shown during Spike Video Game Awards. At the beginning, an introduction was made by Camilla Ludington and during the event; the trailer was followed by a musical orchestra, led by the music composer, Jason Graves. The next week, IGN presented: Tomb Raider Week. Each day from Monday to Friday, exclusive previews, features and trailers were released, showing more details for the upgrading system, survival tools and challenge tombs. Tomb Raider officially went gold on 8 February 2013.

Monday, 17 December 2012

Representaion of Race and Ethnicity

Different examples of sterotypical Chartacters:


T-Dog
  • He wears Gangsta clothing such as vst tops and baggy trousers
  • He has a nickname
  • He is clumsy, always falling over and also endangers the group
  • He talks in slang-informal

Monday, 10 December 2012

Media Essay



I believe that it is important for companies to target local and national audiences because if it is constructed locally then if it is changed then the majority will be happy, plus if it is local depending were it is because it is a local product it might make the company more profit in the year and this also helps them to find out for the next game if it sells well then they know that they can sell it in local area.  It can also be sold to national audiences this is good because it will broaden the company into different countries and expand its marketplace it will gain them profit, however there is precaution's that need to be taken when expanding into different countries which i am going to explain further in my essay.


Firstly Production is the making of the Video Games local audiences are the biggest factors in how different consoles and different games are made if the local area does not agree with the product then will not accept it this will reduce the profit the company games the perfect example is China they do not allow consoles like PlayStation 3 and Xbox 360 and games from these consoles because they believe that these corrupt the child's mind so they are banned from society another reason i believe they are because they are still a communist countries they will see some of the game and consoles as a capitalist threat and they don't want their people minds to be poisoned in their view. In production many games must be edited so they can be released in different countries. for example in fallout 3 there is a mission were a town must be blown up with a nuclear bomb., however this mission must be taken out for the Japanese release as anything rating nuclear weapons is banned in Japan because of the nuclear bombings in WWII. Therefore this is edited in production.

Secondly localisation is changing a game so it suits a certain country or cultural, the reason why some games have to changed to suit a country or a culture this is because some of the content in a game might offend a county or culture and its beliefs, there has been a couple of examples of this they are in Germany as you can see from the chart below the majority of the games are banned in Germany because of the Nazi references and in Germany they have banned the swatch sticker and it is illegal to have it in the country so because of the countries culture and belief they have to ban any game which has this in it, this applies to Call of Duty people in Germany are allowed to purchase the game but the Zombies part of the game has to be removed because they are Nazi Zombies  





















Marketing is a important moment when in the making of a game this is because the company can spend thousands on trying to make the game as good as it can be but this all goes to waste if no one knows about the game in the making a perfect example of this is Rockstar game they because they will leak bits of the game through periods of time by releasing one screen shot or they make pig billboards of a bit of a logo they does to build up the excitement of the game but it also helps that people know about the game, however game localisation takes a part within the creation of a game  because they have to change the language to suit the country they are going to sell the game in like adverts and game play also they have to remove any content they believe might offend the country they are selling the game in


I believe that the most important side of game localisation is Marketing I believe this because if companies don’t market their product correctly than how are people going to find out about them and if the marketing is done correctly than it can massively help the company sell this product and gain profit from it, although game localisation also contributes because this allows companies to sell their game in different countries and allows them to expand and even make more profit from different countries and then a global brand is formed.